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优化好评 《疯狂麦克斯》PC版性能分析 - 站长搜索
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优化好评 《疯狂麦克斯》PC版性能分析

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2015-09-04 08:21:13 转载来源: 网络整理/侵权必删

《疯狂麦克斯》9月1日已经正式登陆了PC和各大主机平台,不过坏消息是它将直接面对《合金装备5:幻痛》的竞争。我们今天暂且不谈这个游戏好与不好,先跟着外媒DSOG的性能测试,来看看这个动作大作在PC平台的运行情况

疯狂麦克斯》9月1日已经正式登陆了PC和各大主机平台,不过坏消息是它将直接面对《合金装备5:幻痛》的竞争。我们今天暂且不谈这个游戏好与不好,先跟着外媒DSOG的性能测试,来看看这个动作大作在PC平台的运行情况。

在经历了《蝙蝠侠:阿甘骑士》PC版的优化灾难之后,很多PC玩家会对华纳的3A游戏缺乏信心,或持观望状态。尽管Avalanche工作室此前曾表示《疯狂麦克斯》PC版是他们首要开发平台,但这还不足以令玩家放心。但是经过DSOG的测试之后,确实发现它是今年优化最好的PC游戏之一。

DSOG的测试平台还是老样子:Intel i7 4930K(睿频至4.2Ghz),8GB内存,GTX690,Win8.1 64位和最新GeForce正式版驱动。最新驱动中已经包含了该作的Sli文档。

首先,《疯狂麦克斯》用了工作室自行研发的Avalanche引擎,游戏对多核CPU的优化出奇的好。如截图所示,游戏运行在6核CPU时,每个核心的负载极为均衡。当然《疯狂麦克斯》这个游戏并不吃CPU性能,即便只模拟的三核和四核(开启多线程的情况下)环境运行,也近乎完美。

在GPU方面,一块GTX680就足以轻松应付高画质,而测试平台的GTX690更是可以在1080p、画质全开的情况下稳定保持90-100fps的完美体验。在模拟三核CPU环境时,690显卡实际上并没有发挥出最高性能,但游戏表现依然流畅。

在画质方面,《疯狂麦克斯》则显得不那么令人印象深刻,游戏的角色动作形态确实和其他的3A大作有一拼,不过废土风格的沙漠场景显得有些“空洞”。当然,这和Avalanche引擎的能力或者说和开发商图形制作的能力没有直接关系,因为沙漠场景本来就应该是“空洞”的,只是整个流程都是这样的场景,看久了难免会产生视觉疲劳。

Avalanche工作室的Alvar Jansson告诉DSOG:

“在开发的游戏世界中,我们的LOD系统可以支持近至几厘米,远至10公里以外的内容细节。为了避免性能上的无意义占用,我们的高分辨率LOD同时也包含了低分辨率LOD的位置,所以随着视角的移动可以做到无缝衔接。”

另外,游戏中的很多角落都存在着低分辨率贴图,以及偶尔发生的贴图忽现问题,当然这些不是什么大问题。

但让人感到意外的是,游戏中几乎所有的光源都会投射阴影,包括你的手电。另外,游戏有一个不错的物理破坏系统,当然,这和《正当防卫》中的那个疯狂、火爆的破坏系统不能比,但玩家也应该能知足了。

Avalanche还为玩家们提供了大量的设置选项,包括几何细节、阴影分辨率、可投射阴影的光源数量、材质分辨率、弹痕和场景碎屑的数量、FOG和粒子质量,以及容积光和景深质量,玩家还可以开启或关闭视差阻塞贴图(Parallax Occlusion Mapping)、抗锯齿选项、粒子效果、SSAO和泛光等效果。

总的来说,《疯狂麦克斯》对PC玩家来说是一个惊喜,虽然它算不上最养眼的开放世界游戏,不过却拥有大部分游戏都没有的良心优化,同是华纳旗下的动作游戏,它的老大哥《蝙蝠侠:阿卡姆骑士》要感到惭愧啊。对于现如今的很多跨平台3A大作来说,PC平台的优化显然要比超主机画质来的更重要。或者这么说,碉堡的画面大部分开发商都可以实现,但是良好的优化却不见得遍地都是,这次要给Avalanche点赞。

标签: 优化 好评 疯狂麦克斯 PC 性能 分析


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